Character Development and concept imagery

When considering the goddess character I want her to appear huge like a goddess figure, appearing so much bigger than the main character and radiating power. For this I took inspiration from Bolo a titan character from Final Space, in this piece the creators have managed to create the illusion of size and of a character who’s enormity is bigger than we could ever imagine.

When creating the main character I chose to colour her and create definition softly by using the airbrush to create subtle blushed parts of her form. Rather than my usual flat cartoon style I have been experimenting more with adding shape and shadow to the forms by adding small bits of colour here and there to give the pieces more visual depth, in an attempt to aid my creation of atmosphere in the piece.

When considering colour scheme for the background, I am going toward my usual use of simple colours and a limited colour palette since I have learnt from the artsist reserach that having a distinguishable colour palette really aids in the development of the narrative and atmosphere. When using red, to me it looked too acidic and intense whereas using blue gives the piece the serene and calming affect which I am aiming for. Additionally the red character would not work against a red background since she would not stand out in the way I would want her to.

When considering my style, when drawing in a more detailed manner with smooth lines and blended shading I feel like this goes with the softer element I am striving for in my work for this project. A more visceral, messy and sketchy style seemed inappropriate for the relaxing atmosphere I am going to create in my piece.

Above is some more concept imagery and sketches I have made whilst considering the storyline and how I am going to execute the piece. I have also focused more on developing the backgrounds and what is around the character, the delicate clouds add to the dream-like atmosphere of the piece. I also chose to include a bed and her home, I do not want to overcomplicate the piece though so I have stopped there with the additional parts in the scene, since I do not want to overcomplicate the animation and make it too busy. This situates the character in a world slightly closer to ours since it includes thing which we can see and identify since they are part of our world too. Thus giving the piece a frame of reference for our own world. This is definitely something I want to develop, by considering what fragments of our own world that I am able to add to the animation in order to bring it closer to our own experience and understanding of reality.

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