Critical Appraisal

In my final outcome I was able to create an atmosphere that was calm and thoughtful. I created visually interesting characters which are eye-catching and ethereal in order to bring a beauty to a topic which is otherwise deeper and difficult to discuss without becoming too sad in tone. I wanted it to have an uplifting element to inspire women to keep going along their journeys of self-acceptance and not to shock or provoke a response but to illuminate feelings which someone struggling with femininity may feel. Each shot effectively provides this atmosphere of comfort and warmth with the glowing warm colours I had used for the characters even the blue of the sky is a deeper hue with the delicate clouds that add to the relaxing element in the piece. Working with closely with Tom on the audio meant that the ambient he created matched the visuals beautifully and develops the feeling I am going for in the piece as well as complimenting the visuals. Overall both the audio and visuals work well together in order to create a deeper piece that expresses a brief emotional response to feminist dialogues in a refined and controlled manner that leads the audience into contemplation and consideration of what the piece is saying narrative wise. I believe that my choice to not overcomplicate the piece lends itself to this success and clearly communicates what I intended. Additionally the development I have done of my own animation style has been extremely successful in giving me more confidence in my work and enriching my plans for the direction I wish to take as I continue my practice. However there are elements in this project which needed more attention or have not been done properly. Such as the frame rate of the animation, due to the amount of detail I had put into the characters this meant that I only had time to animate them in a significantly lower amount of frames, therefore the animation is jumpy and not smooth. I usually animate my own transitions because I prefer the way they look more organic, however with the lower amount of frames this meant the transitions I did animate were not smooth and thus had a negative impact on the smoothness of the piece. The flow of the piece was extremely important because of how slow and ambient it is and this lack of time put into the transitions has meant that it missed the mark creating the overall atmosphere I was aiming for. My main weakness lies in my time management and planning skills, if these are not sorted properly there is a knock on affect on the overall quality of the final outcome. This problem was evident from the beginning where my storyboard was not detail and thought out enough which then posed problems for the animatic which then cause issues when animating the final piece. If I had considered problem solving properly at the beginning in these planning stages the final outcome would have the finesse it needs to make the statement I wanted it to. However because of this the narrative of the final outcome is not as clear as it needs to be considering there are no other things such as dialogue to indicate what is happening visually. This lack of time management also meant that the end of the piece seems rushed and it does not come to a clear conclusion, for a viewer they cannot understand what I see and know about the piece, they do not know the narrative I have planned and created. Therefore with this in consideration if I had planned my time better I would be able to communicate what I had wanted to the audience and produce a piece which I am satisfied with. If I had planned the piece better and had more time to make improvements I would focus on getting the narrative clear and developed enough with the visuals so that it would be clearer. I would add more shots that worked better in succession to remove the jumpy nature to the piece so that the audience is able to keep track of what is happening. I would have also refined the narrative and visuals enough so that I could animate with more frames in order to make the movements smoother. Additionally I would include more character movement since the characters are very still since I had focused too much on the scene and not enough on the emotions and movement in the characters and their expression of the emotion. Most of their faces remain flat and unchanging, facial movement is something I need to consider, study and experiment with in my next steps in developing my animation style. My research could also have used with improvement, I was in need of depth and breadth to my research since I found that was lacking when trying to piece together characters and narrative concepts. This would have been useful in developing my visual language, I could have made the landscapes richer through information and inspiration gather from research into symbolism. I enjoy the depth that symbolism brings to a piece by adding layers to a story that need to be understood and decoded, and since I had no dialogue this would have been an important part in communicating in the piece. Therefore I intend to begin this research and create a collection of visual queues that come together as a system that can be used as another form of language. Overall I believe I created a beautiful concept with interesting characters but my execution of the piece was not to the standard it should be in order to showcase my abilities. The main problems lay in my lack of research and time management, I need to refine my process by learning from problems I face when working on a project and weaknesses of final outcomes. By doing so my work will begin to communicate the stories I want to tell to an audience in the most effective manner possible. 

Leave a Reply

Your email address will not be published. Required fields are marked *