When considering the audio I thought of the success of my last piece for the Ivor’s project where the atmosphere portrayed by the visuals was illuminated by the audio. How well these worked in communicating my ethereal world inspired me to work in the same way in this project. Working alongside Tom in order to create an ambient piece that maintains a serenity and a comforting presence to the audience. The visuals are considered and slow paced which would not match with a lively fast paced audio, therefore by keeping both parts relaxed I am able to highlight the mood changes of the characters with the most subtle changes in the music.
By thinking on the dream-like state of the piece and how I want to bring in relaxing qualities, Tom and I discussed the addition of crackling white noise fading in and out in the background of the audio. This has allowed be to bring something recognisable into the piece on top of the visuals, bringing the piece closer to reality since it is stimulating more than just one sense.
We also decided to keep the audio piece simple, if there was too much going on it would overpower and distract the audience from the visuals and offset the atmosphere I am trying to create. Therefore the beginning of the audio is strong yet simple and more layers are introduced when the storyline picks up and the main character begins to move.